
Location = ($game_system.party_direction ||īase_x = YEA::VISUAL_BATTLERS::PARTY_LOCATION_BASE_COORDINATESīase_y = YEA::VISUAL_BATTLERS::PARTY_LOCATION_BASE_COORDINATES PARTY_DIRECTION = 6 # This direction is opposite from actual direction. I’ve tried to use this method to get my characters onto the screen (obviusly), but My characters end up on the wrong side. This includes the whole “drop dead” thing I made in first place, you can remove it if you don’t need it (just remove the first “if” and its contents) You have to add what I posted here first: (just a few comments above), and then change I hope I’m not angering anyone by having made this quick and dirty code hack. It’s just something I made by trial and error, and there might be better, more efficient ways to do this (and this just rotates the dead character and makes it stop moving anyway), but at least it’s there. Probably under the setup_actor def would be a good idea.Īnd then, inside “Spriteset_Battle”, find “def update_actors” and add this just inside it, over “if actor in $game_party.battle_members In the script, under “Game_BattleCharacter”, you have to add I’m just going to post it right here in this reply, it’s that alright? I guess if it’s not right it can be removed. Put the code below in a script call: $game_system.party_direction = n Make sure to set this in the map before any battle occurs. To change the direction of the battlers in-game. MOD_Y This sets the distance between the battlers in the Y coordinate. MOD_X This sets the distance between the battlers in the X coordinate. PARTY_DIRECTION This option is to set the coordinates and what direction theīASE_X This sets the X coordinate of the battlers.īASE_Y This sets the Y coordinate of the battlers. Remember to put this BELOW all Yanfly Scripts. This is a good base script to create graphical changes to your games. The script can be used with or without Ace Battle Engine. Visual Battlers is a very simple script that shows actors in battle using their default character sets. The actions and movements are alike Final Fantasy 1, only move forward and backward when start and finish actions.
